Rants
Open Response To Jess Bates
by botherer on Jul.31, 2005, under Rants
In response to Jess Bates’ “Why Won’t Women Play?”
I believe that the very central problem when one considers the matter of men, women and gaming, is one of a dominant chauvinism within specific aspects of this medium. And I believe this to be a sad thing. I believe it to be the same sad thing that exists in cinema, sports, newspaper journalism and, very much, so on. Hell, anyone who labours under the belief that there is now any sense of equality between men and women, at least in the UK, is very much an intrinsic part of the problem they fail to identify. Let there be no need for any counter-argument after learning that women are still paid up to a third less than men for performing equivalent jobs. Society is, without doubt, still male-focused, and videogaming plays a large part in that.
Quickly, as obvious as it should already be, glance at James Bond. The recent films, in an effort to ‘update’ the franchise, make M female and the girls Bond fucks a bit less helpless. A pathetic misunderstanding of what was seen as sexist in the first place, and quite sinister in its belief that such changes would address matters. This is merely representative of the action movie, a genre that does not immediately appeal to the majority of women, but finds instant connection with large numbers of men. Much like action gaming.
It’s entirely possible that my position makes me immediately biased. Whenever men/women arguments are made, they are always thrown into confusion by the biological behaviour of one sixth of each gender. Five out of six women’s brains work using a near-equal balance of each lobe, while five out of six men’s brains tend to work more dominantly on one side. Five out of six women have a greater perception of space, while five out of six men are better able to focus on a specific target. So in general, we can generally be this general. Trouble is, one in six, or indeed 500 million men and 500 million women, think the other way. Finding myself in that number, I am immediately predisposed to find arguments that ignore me and my select company to be enormously frustrating.
It is my contention that Jess Bates has not written an argument about why women don’t play games, but why /Jess Bates/ doesn’t enjoy /action games/. And I agree with her. I really don’t like GTA: VC. I recognise quite how remarkably good it is, and indeed enjoy playing it at a mechanical level. But I can’t play in denial of what’s happening, and I find it so wantonly unpleasant that I have to stop. This isn’t prudishness, and in no way do I suggest or imply that there is anything wrong with enjoying it. It is simply that I, as a male gamer, find little entertainment in endless slaughter and machismo-based gaming.
Bates is absolutely right that many female avatars do not attract female gamers. High-heeled, scantily-clad pairs of giant breasts resting on top of large-thighed legs are hardly the source of connecting empathy for the average gaming girl. Guess what: dumb-minded, massively muscled thugs aren’t all that interesting to me, while they portray the majority of male leads. I can’t emotionally connect with Duke Nukem or Tommy Vercetti. I also don’t want to. Which probably goes some way to explaining why I far prefer to play female characters in games over male. I have a much greater chance of an empathic response to my experience if I don’t have to push aside my values before I can enter into it. Bates is right when she says that such characters do not appeal to large numbers of female gamers. But she is woefully wrong when she implies that such games are inherently wrong. They exist for the same reasons that Vin Diesel and Tom Clancy exist: lots of men want that sort of thing. I don’t get why, and stare bemused at them, but they do, and to suggest that this is wrong and exclusive is to absorb the very sexist attitude such an article should surely exist to reject.
I also wholeheartedly agree with her arguments for games to develop a deeper connection between their context, environment, and actions. Indeed, to apply the rather peculiar lecture on eyeballs, if someone has a strong spatial awareness, dominant over their ability to focus on specifics within that environment, it only makes sense that games with such an awareness will be more appealing. It is, however, utterly disingenuous to promote such thinking as an argument against current gaming. It’s a specific critique of the action genre, and only valid when one is attempting to explain why such games do not appeal to them. (Nevermind that the GTA series is possibly one of the greatest examples of providing a contextual justification for its actions, non-linear freedom, and a sense of a dominant environment. If there were ever a game that offers roleplay rather than submersion, it would be in this series, with the entry requirement not being to see yourself simulated in a digital world, but only the desire to embrace that particular character).
The trouble is, Bates isn’t arguing for a greater understanding of female gaming desires and an industry-based response. She is instead adopting the vocabulary of those she would wish to oppose. This is no rare response. When London was recently bombed, the headline of the Daily Express stated “show no mercy” – the very language of those who attacked. In response to our perceived opponent, the fastest and most appealing reaction is often to become them. It’s how revenge works. Bates’ article does not call for a constructive response to her desires, but instead is a destructive critique of what already exists. It is a criticism of men, and male values, and how they manifest in gaming. She neither recognises that it’s ok for men to want to play such games, and nor that many men may feel equally distant from these gaming norms for the same reasons she identifies for women. Write that way if you want I suppose, but don’t prefix it with a strap stating “A manifesto for change” if you’re only going to hit things with angry hammers.
Where Bates recognises fault, there is a refusal to recognise success. Lists of what is wrong with how women are portrayed are not accompanied by lists of how women could be portrayed. Examples of barely dressed, big-boobed female characters are lambasted, but no acknowledgement of stridently different and positive female characters are given (beyond a clumsy approval of Silent Hill 3). Ignoring all from Cate Archer to April Ryan to Beyond Good & Evil’s Jade to Planescape’s Anna to KotOR and Deus Ex:IW’s female avatars is dishonest. Pretending that all games are Postal, and not the astonishingly evocative and emotionally overwhelming Ico, is to rewrite reality for an argument’s sake. And nevermind everything from Worms to Roller Coaster Tycoon to Psychonauts to Zoo Keeper to Darwinia to Day of the Tentacle to Ratchet & Crank to Meteos to City of Heroes to Civilisation to Microsoft Flight Simulator to The Sims to Eve Online to Crazy Taxi to Descent to Mario Smash Tennis to Mutant Storm to IL-2 Sturmovik: Forgotten Battles to Sonic the Hedgehog…
Yes, God, some games are sexist, but the selective nature of such arguments is preposterous. Yes, the games industry is male dominated, and makes many games specifically aimed at men, and indeed many of these involve the objectifcation of women, often in deeply unpleasant ways. Write about this, critique it, condemn it if you feel it appropriate, but, to borrow someone else’s argument, recognise the wider environment. Be “spacially aware”, and see things in their context when making such observations.
Bates is correct: if games do not accept new ideas, they will stagnate. This has been clearly demonstrated by the adventure gaming genre – an area of gaming previously the most accepted by women – that refused to change or evolve and has now become a wraith of its former self. I would also passionately agree with her that a desire for a greater connection between the action of a game, and the game’s environment, developing an all-consuming sense of context, is an ideal direction for games to /continue/ going in. Plus I can’t disagree when Bates notes, “In the end this isn’t really just about women and games.” Indeed, it’s barely about that. It does however read as if someone who doesn’t like action games is attempting to transpose these tastes onto half the world’s population – tastes I utterly agree with.
Some games are chauvinistic. Some films are chauvinistic. The majority of people in the movie industry are men. There are more dumb action films than any other type. I rarely see someone complaining that films are not possible for women to engage with. And just as I have no desire to watch generic action blockbusters often assumed to appeal to men, I find little to engage with in action-focused fight games, whether featuring ludicrously thin, huge-chested imposso-women, or ridiculously buff, huge-muscled imposso-men. Yet I find huge amounts to love within gaming, so much so that it is my hobby as well as my career.
This is not an act of denial – it’s the very opposite. This is not a pretense that there isn’t an issue – there is absolute recognition of that issue, and indeed a distaste for it. This is an appeal for the argument to be recognised in its context, and with appropriate recognition of all that lies either side. It’s also my banged out response to having read the article, and finding myself wanting to articulate why I have strong objections to what has been written. I’d hugely appreciate people pointing out the mistakes I’ve made, the important points I’ve missed, and the general continuation of the discussion.
.
EDIT: I wrote a rejected article on the matter a year or so ago – it was rejected because it was a confused mess, as I tried to argue that there was a serious problem, while encountering only evidence to the contrary throughout. Here are a couple of bits from it that seem relevant:
How can the situation change, or improve? The most commonly suggested answer is for there to be more women working in games development. Gareth R. Schott and Kirsty R. Horrell mention in their paper ‘Girl Gamers and their Relationship with the Gaming Culture’, “Male designers who have developed games have traditionally preserved male dominance within the gaming industry based on their own tastes and cultural assumptions.” To combat that, one would imagine girl game designers need to break into the boy’s playground. But Brunel University lecturer Tanya Krzywinska argues that it is not that simple.
“I don’t believe more women working in the industry would have more than peripheral effect precisely because the game industry is market driven and, like the movie industry, has now established formal and generic patterns that will prove hard to break in an industrial sense.”
…
Of course, most games featuring female characters in lead roles are still inevitably violent. Is there a difference, or are we just trans-gendering the lead for the sake of trying to appeal to a wider audience?
Tanya Krzywinska addresses this in her paper ‘Demon Girl Power: Regimes of Form and Force in Primal and Buffy’.
“The correlation between fighting and empowerment is one that troubles critics who see fighting as a masculinist trait par excellence and girl-fight-action as another mode of playing women as the object of gaze. In these games, however, fighting is not simply offered up for the contemplative ‘gaze’, as we might say of cat fights in sexploitation films… Rather it is an activity that is absolutely central to the /doing/ and being-in-the-world component of the games.”
More of Tanya Krzywinska’s thoughts on Buffy can be found here: www.slayage.tv
Eye Witness
by botherer on Jul.24, 2005, under Rants
The page the BBC have stopped linking to now.
“As [the suspect] got onto the train I looked at his face, he looked sort of left and right, but he basically looked like a cornered rabbit, a cornered fox. He looked absolutely petrified and then he sort of tripped, but they were hotly pursuing him, [they] couldn’t have been any more than two or three feet behind him at this time and he half tripped and was half pushed to the floor and the policeman nearest to me had the black automatic pistol in his left hand. He held it down to the guy and unloaded five shots into him.”
“Everyone who was on the platform was just running from one end of the platform down to the exit as quickly as possible.”
Q&A
by botherer on Jul.24, 2005, under Rants
Scotland Yard has admitted that a man shot dead by police hunting the bombers behind Thursday’s London attacks was unconnected to the incidents.
Botherer Blog correspondents Gordon Nocareera and James Hardly look at the implications.
Q: Will this have an effect on attempts to foster good community relations?
It has been speculated in some places that the police’s shooting at innocent people can do some damage to positive community relations. Some people have expressed concern about the decision to shoot at the vaguely Asian looking man, with Muslim leaders implying that a “shoot-to-kill-foreigners” policy can have detrimental effects on public relations. Of course, this doesn’t take into account the effect a killing has on the size of a community, reducing the real-term numbers of individuals with which poor relations can be had.
Q: What impact will it have on the way the police investigate into the bombings?
Of course, primarily it makes the hunt for the bombers easier, as there is now one less person to choose from. The situation is now more tense than in previous years, with the recent suicide bombings calling for a review of the more traditional “Ask questions, have a trial, shoot later” policy.
Q: Are we sure police officers were responsible for the shooting, and what is their policy in such cases?
While the police did chase the unarmed innocent man onto the tube train, cornering him and piling onto him to ensure he was incapacitated, it’s not clear which one it was that did the shooting. For a number of years the police have been looking at which tactics can be used in the eventuality of suicide bombers operating in the UK, and it is a very difficult thing to cope with, but sitting on people before emptying a gun into their head has so far proven to prevent any repeat offenses, guilty or innocent.
Q: Does the shooting represent a setback for Prime Minister Tony Blair?
Tony Blair is content to let the police cover the story up without his help, allowing them to investigate themselves in the traditional manner. Mr Blair has asked that the public remain scared, and added that if any members of the public see any policemen acting suspiciously, to alert the nearest someone else.
Bombings: A Tribute
by botherer on Jul.21, 2005, under Rants
Marking the two week anniversary of the London bombings of the 7th July, a series of small pretend explosions have been detonated on the capital’s tube network in honour of the tragedy’s victims.
Met Police chief Sir Ian Blair said, “It’s a delightful tribute”, adding that the entire transport network of London would be shut down as an act of respect.
“I was on the train to Warren St,” said commuter Tom Brimwell, “but I got off at the previous stop for some reason or other. I find when I get some smoke it my eyes it can sting quite badly – I’m just so glad I didn’t have to see that bag pop open a bit.”
A bus has even had its windows blown out, making sure that the road’s public transport isn’t forgotten in this special event, sponsored by Pack-a-Whack Backpacks. Members of the IRA, Al Quaeda and ETA joined Tony Blair and mayor Ken Livingstone for an informal meal, before going out for a dance.
A fifteen second silence is being organised for Monday lunchtime, 12.00 to 12.00.15.
Umbrellas
by John Walker on Jul.06, 2005, under Rants
A number of people have mentioned to me recently that they perceive a tone of intolerance on this blog. This concerns me deeply, as I am the most happiest, fun-loving person going, and that these morons could think something so astonishingly rude really does sadden me.
Anyway, that aside, today I wish to condemn all owners of umbrellas to eternal torment.
I don’t call them “umbrellas”. I call them “Nine Pointed Death Stars”. And I am now firmly of the belief that possessing one without first attaining a Nine Pointed Death Star Licence should be an imprisonable offense.
The moment the tiniest droplet of rain is titrated from a cloud, up swoosh these ridiculously huge, and hugely dangerous weapons, endangering anyone who has managed the self-awareness to recognise that they are waterproof. Dodging the genuinely harmful metal spikes that begin spinning down all sides of the streets is like something from a Tomb Raider game, except without the medpacks and calming slaughter of endangered species. If someone were weilding anything else of that size and lethality, they would be immediately arrested.
I’m not arguing for them to be banned. I’m a reasonable person. I’m arguing that everyone should have to attend lessons and complete an examination before being allowed to weild one.
However, golfing umbrellas are quite another matter. What on earth is going on with those? Fifty percent of the death stars on the streets of Bath are now these vast, marquee-like weapons of mass destruction. HOW WIDE DO YOU THINK YOU ARE? I’ll tell you – it’s shoulder-width. You do not need a golfing umbrella. Guess what they’re for? There’s a clue in the title. Go on, see if you can.
Banned. Absolutely banned. The punishment for carrying on is to be dropped from roof height, legs apart, onto it, which will them be unceremonously opened.
Off on holiday for the rest of the week. Be happy.