Happy Orange Box Day everyone.
I was Mr Luckypants and invited over to Valve to play Half-Life 2 Episode Two and Portal a couple of weeks ago, for Rock, Paper, Shotgun. You can read my verdict on both games on the site today.
Half-Life 2 Episode Two
It’s imperative that you play another first-person shooter immediately after finishing Episode Two. Any – it doesn’t matter. Because you need to remind yourself, after the six or so hours, that games aren’t anywhere near this good. Games aren’t so precise, so damn perfectly laid out. Games don’t hide tutorial and training such that you never notice them. Games aren’t built with such ludicrous care that they never leave you lost or frustrated. But Episode 2 is these things with such an air of nonchalance, such a relaxed ease, that it’s vital to remind yourself it isn’t normal. You’ll need perspective.
Portal
The fairytale story of how Portal came into being has all but entered into legend. A plucky group of Digipen paupers created a final year project, Narbacular Drop, that was shown at the annual Digipen event for visiting developers. The handsome princes at Valve saw it, and liked it. Valve invited the team to visit their castle and demo their concept. Before they were halfway through their presentation, they’d all been offered jobs by the king. And then a couple of years later, a beautiful baby Portal was born. And we all lived happily ever after.