Preview: Penumbra Overture
by John Walker on Feb.13, 2007, under The Rest
The problem is, the genre is suffering from the same wasting disease as the Conservative Party. It so desperately wants to appear up-to-date, relevant to a new generation, but cannot escape its own dated core. Every corporate redesign, younger-faced spokesperson or ill-advised PR event on a bouncy castle only serves to highlight quite how out of place it looks. So, unless the FPS suddenly invades Iraq and starts introducing ID cards, there doesn’t appear much hope for the traditional adventure game ever regaining a hold in a modern market. Solution: be something new.
A genuinely interesting development for adventure games.
February 13th, 2007 on 15:50
For some reason the game sounds an awful lot like Trespasser to me. Terrible combat? Stacking/moving things to traverse the landscape? Surprisingly good graphics? Sounds just like it.
Albeit with less dinosaurs and missing the *amazing* extend-o-arm and breast-meter. So, less good then.
Colour me unimpressed.
February 14th, 2007 on 09:08
Fewer dinosaurs, surely? You don’t want to incur the wrath of the grammar police.
February 14th, 2007 on 13:41
His decision to be unimpressed without playing it gathers more ire.
February 15th, 2007 on 09:47
Fair enough. Crush him!
February 15th, 2007 on 19:42
Having lost days to CS:Source – Zombiemod recently, I fully endorse the shifting of objects from one point to another. Surreptitiously, I hate Source for its glitchy tendency to lodge my person within vending machines. Hopefully Penumbra Overture will prove itself apt in plotting the location of both object and manipulator.