Preview: Fallout 3
by John Walker on Jul.01, 2007, under The Rest
Like so very many people, Bethesda – the team behind the Elder Scrolls series, most recently Oblivion – fell in love with Fallout in 1997. A turn-based RPG, it is often heralded as Interplay’s finest moment, crafting an elaborate post-nuclear world, and a story of intricate depth. It was so fantastically iconic. And not in that awful way people so lazily use that word now, but truly creating gaming icons. Vault-Boy, with his thumb pointing up and his ridiculously cheery grin, a bitter lie in a devastated world. The PIPBoy 2000 and its all-in-one justification for maps, objectives and character info. The SPECIAL System (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck).
But most of all, there was a sense of professionalism missing from so many games. The opening sequences for both Fallout 1 and 2, the beautiful ’40s music, the astonishingly crafted retro-future, the shocking and revelatory endings, and the sense of extraordinary freedom. That’s an awful lot to live up to.
Super-world exclusive! Except for everyone else going live with it at the same time. And some US mag already running it a couple of weeks back. But apart from that! Fallout 3 preview!
July 1st, 2007 on 13:18
Sweet preview, man. The way you write almost makes it feel like I was there watching the demonstration with you!
Oh… wait…
July 1st, 2007 on 15:36
Man, I would kill someone to get to see Fallout 3 in action. I’m really, really looking forward to it.
“(and of course you can choose to be male or female, and various races – the game cleverly then changes your dad’s appearance to match that race)”
As long as he’s Irish?