Review: Magnetica
by John Walker on Jul.03, 2006, under The Rest
The main problem seems to be its expecting a little too much of you too quickly, without offering anything new. This may sound an odd complaint when living in a soup of games that think you a pre-school buffoon – the gaming equivalents of the inflatable gutters at a bowling alley – but occasionally the right answer is at least the illusion of simplicity. The game’s premise is yet another interpretation of the puzzling staple: eliminating things once there are three of them. Indeed, it’s the reclaiming of the specific formula ‘borrowed’ more recently by Zuma. In this case: coloured marbles, rolling around tracks toward a ‘reactor’. You have to fire matching marbles at them, creating clumps of three, such that they disappear and don’t reach the end of the line. And then, you know, variants on that.
July 4th, 2006 on 10:13
Hurrah, He’s back.
This makes me happy.