Tag: Indie Game Mag
Indie Game Mag, a print and web publication for indie games coverage, has recently seen a change of management, and a new policy where they plan to charge developers $50 to have their products reviewed. Obviously there has been an extremely negative reaction to this. What’s more peculiar is the incredulous response from the site’s new owner, Chris Newton, who can’t understand why anyone’s upset. He concludes,
“If it offends people that I believe that my writers and editors should be afforded compensation, then I don’t feel like I should apologize for that.”
I’ve left a comment on his post, but it has yet to clear moderation, so I’m putting it here:
This isn’t okay. To attempt to make the argument, “If you object to my charging for reviews, then you object to my paying my staff” is disingenuous and palpable nonsense.
That you encountered other unethical and advantageous sites, who also practice the disgraceful act of charging developers for exposure, is not a justification for doing the same. That’s so fundamentally obvious. “But all those other boys were stealing sweets” isn’t a very effective argument, and I’m quite sure when you discovered your product was being ignored because you weren’t paying unscrupulous sites, you didn’t click your heels together and think, “Well then, where’s my cheque book?!” You’d been screwed over. Your response is to want to screw others over.
I co-run an independent gaming site, which also went through years of almost no income and a lot of struggle. I understand the situation. But there’s never a reason to consider the notion of such an inherently cruel and openly corrupting system as to demand money from the developers whose games we review, because it’s clearly so lacking in integrity. I knew what it was like to not know if our business was going to make it. But that never gave us an excuse to abandon basic principles.
As a gaming site, you should operate an editorial system that selects the games you cover based on your own methods. Not have your content dictated by which indies are willing to buy their way onto your front page. And what are your plans for when the big name indie games come along, who obviously aren’t going to fall for your money trap? Do you plan to ignore the next Double Fine or Introversion or Majong game? Or will you decide that they get coverage even though they haven’t paid? And what will that say about your policies? Screw over the little guys only, or ignore the most popular names in indie gaming?
I implore you to reconsider. IGM will descend from an interesting site championing indie games to one of those vile iOS scam sites designed to take advantage of the desperate. Its reputation will be in tatters. It pretty much already is at this point, and needs a big mea culpa to survive.
I recognise you want IGM to succeed, and I know from experience how frightening and difficult it can be. But back away from this idea. You’re in the wrong, and the site will only suffer as a consequence.
Also, in responding to questions about this from another journalist, I wrote this, which I’ll tack on too:
“Yes, I do think someone could charge for reviews and remain unbiased. If I imagine the scenario where I charged developers for every review I did, I’d still gladly slag off crappy games. I’m not sure how long this business model might work, since I imagine there’s only so often developers will pay for someone to tell lots of people not to play their game. But I can see myself maintaining my integrity in that situation. However, that counts for absolutely nothing, since I would *look* corrupt as hell. And that’s what counts. Who cares if I’m telling the truth about a game, if to absolutely everyone else, those words were literally bought? Those words can never be trusted by anyone but me alone, and thus they’re worthless as reviews.”