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Reviews

Bastard Of The Old Republic

by John Walker on Apr.26, 2009, under Reviews

Over the last three months I’ve been writing a project of Eurogamer, where I’ve replayed Knights of the Old Republic by making only the most evil choices available. Whenever I’ve played role-playing games that have offered ethical choices, I’ve always tried hard to make the decisions I believe I would make were I in that situation. Clearly I’ve always flattered myself, as I always become glowingly virtuous in all of them – a feat I don’t always quite manage in real life. As I play such games, I see those awful options, those terrible choices, and very occasionally out of intrigue I’ll pick them to find out what happens, immediately reloading to undo it all. Of course, playing like that breaks the already tenuous frame, so it’s something I mostly avoid doing. I wanted to find out what would happen if I played a favourite RPG completely against character and instinct, both as an excuse to replay the game after five or so years, and because I thought it would make for an interesting article.

I pitched it to Eurogamer as a single piece for their Retro Sunday slot, and lovely editor Tom Bramwell agreed to it. I realised there was going to be a problem after I’d finished the opening sequences on Taris, realised I’d been playing for many hours, and had already done enough terrible things to fill two articles. Tom rather generously agreed to let me break it into two parts. And then I wrote an article nearly three times as long as the standard for the first part anyway.

So playing and writing part two, I realised there were still problems. Buzzing around two planets, I’d gone through quite a transformation, and had started to thoroughly enjoy my evil ways. But I was still a long way from the end. Once again I went grovelling to Tom, explaining that I needed just one more part, oh please, go on. He agreed again, and I wrote another triple length piece for part two.

I really did finish it for part three. Although I really could have broken it in half (not least because the final piece is about 3,200 words long), instead skipping huge chunks of the game to keep it within some sensible size. This is testament to the scale of Knights of the Old Republic, just how much could be said. In the end I wrote about 9,000 words, and could likely have found another 9,000. (Although getting paid three times for this worked out pretty well.)

It’s been a fun experiment, and something I’ve had some really nice feedback from. So part one is here, then part two, and finally today’s part three. Cheers to Tom for letting me take as much time and space as he did – I cannot think of any other publication (beyond RPS) that would have let me do that.

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Review: PopCap Hidden Object Games

by John Walker on Feb.17, 2009, under Reviews

A double-review of some casual gaming distractions appears on EG today.

PopCap has previously done a couple of Mystery P.I. games on PC, The Lottery Ticket and The Vegas Heist, and Portrait of a Thief borrows very heavily from the former. Indeed, many of the same screens are used, this time to “tell the story” of an art theft that you’re “investigating”.

Such laborious use of quotation marks is pretty necessary here, since all you ever do throughout is hunt busy images for items on the list, then solve a simple puzzle, and repeat, forever. Which is not necessarily a bad thing. Against all reason, this most simplistic and ridiculous of notions is oddly gratifying. Think Where’s Wally, but with dozens of things to find and none of them wearing stupid hats. It’s that constant hammering on the satisfaction button as you tap on the third frog, and then spot the umbrella along the top bar of the lamppost. Ding! Each object vanishes from the scene and is crossed out on your list.

Read on.

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Review: Rise Of The Argonauts

by John Walker on Feb.16, 2009, under Reviews

The PC aportion of Rise of the Argonauts gets reviewed all up in its face by me on Rock, Paper, Shotgun.

It begins a lot like this:

“What a view!” boomed Hercules. “You can see for miles from here!” Looking across at the horizon I could see the tiled sea, and a grey, looming fog. Moving the mouse to the right angle, I could just make out the shadowy shape of a distant hill. So I went to find the graphics options, of which there are none. Quit to the main menu, but they’re not there either. Quit to desktop, search through the Start menus, directories… nothing. There are some inis I could edit, but screw that, I don’t need to see the hill that badly. Oh, I love a good port.

And then carries on here.

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Preview: Crayon Physics Deluxe

by John Walker on Jan.18, 2008, under Reviews

After a strange morning of my blog going mad, updating to the latest WordPress seems to have fixed that. So now I can tell you all about a new piece up on Eurogamer, discussing the completely lovely Crayon Physics Deluxe.

In my house we have a phrase. Well, in my house we have about four hundred phrases, including, “Mmmm-mmmm, so good”, “That light bulb had one day left ’til retirement”, and “Shotgun!” But today we’re discussing “PHYSICS!”

This phrase is shouted at specific moments, rather than some sort of Oxbridge version of Tourette’s. It’s when we drop something, or something falls over, or the cat falls off his elaborate cat tree. Anything that exhibits the properties of gravity will be met by this cheer. And why? Because physics are best. And that, in a big way, is why Crayon Physics Deluxe is looking so great.

Best comment so far:

“I tried the demo and found it charming but nothing more than a tech demo. And a simple one if that. Charm can only go so far.”

I tried some baked beans once, but they were only baked beans, which is a bit of a major failing I think.

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The Orange Box

by John Walker on Oct.10, 2007, under Reviews

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