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	<title>Comments on: Broken Sword: Director&#8217;s Cut, And Me</title>
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	<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/</link>
	<description>John Walker's Electronic House</description>
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		<title>By: John Walker</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5584</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Thu, 26 Mar 2009 08:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5584</guid>
		<description>Heh, my goat joke survived : )

If my name&#039;s not in the credits, I&#039;ll be a little perturbed.</description>
		<content:encoded><![CDATA[<p>Heh, my goat joke survived : )</p>
<p>If my name&#8217;s not in the credits, I&#8217;ll be a little perturbed.</p>
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		<title>By: Richard</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5582</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 24 Mar 2009 10:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5582</guid>
		<description>You can get BS3 over at GOG - http://www.gog.com/en/gamecard/broken_sword_3__the_sleeping_dragon.</description>
		<content:encoded><![CDATA[<p>You can get BS3 over at GOG &#8211; <a href="http://www.gog.com/en/gamecard/broken_sword_3__the_sleeping_dragon" rel="nofollow">http://www.gog.com/en/gamecard/broken_sword_3__the_sleeping_dragon</a>.</p>
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		<title>By: The_B</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5581</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 24 Mar 2009 03:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5581</guid>
		<description>Righty, finished it - again, just have to reiterate how much I love the series, and it&#039;s encouraged me to play number 2 and (when I can find it on it&#039;s own) number 3 again (if I have time, I may even slightly forgive four for long enough). Really don&#039;t feel cagey about saying my favourite game series, and just hope if we see any more fully new ones they return to their former glory. This goes a good way to regaining the goodwill for the series, I would hope, especially to a new audience.

I will mention though, I didn&#039;t see your name in the credits at all, or was this me being unobservant? It is 3.30am in the morning, mind, so could well be the latter.</description>
		<content:encoded><![CDATA[<p>Righty, finished it &#8211; again, just have to reiterate how much I love the series, and it&#8217;s encouraged me to play number 2 and (when I can find it on it&#8217;s own) number 3 again (if I have time, I may even slightly forgive four for long enough). Really don&#8217;t feel cagey about saying my favourite game series, and just hope if we see any more fully new ones they return to their former glory. This goes a good way to regaining the goodwill for the series, I would hope, especially to a new audience.</p>
<p>I will mention though, I didn&#8217;t see your name in the credits at all, or was this me being unobservant? It is 3.30am in the morning, mind, so could well be the latter.</p>
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		<title>By: Anthony s</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5580</link>
		<dc:creator>Anthony s</dc:creator>
		<pubDate>Tue, 24 Mar 2009 00:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5580</guid>
		<description>I&#039;m currently playing this on the DS and loving it. 
I like the hotspot cues that fade in and out as you move around the screen, it keeps that old pixel-hunting feel, but without the frustration.
Also a fan of the tiered hint system, which i&#039;ve had to use a couple of times (again, prying open that jammed door. I still don&#039;t see how you can pry open a huge stone door with a bullet casing, flat or no) . It&#039;s nicely vague to start with and then more to the point in later hints. Which is what you want; i remember some hint systems where the final hint was almost as baffling as the first.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently playing this on the DS and loving it.<br />
I like the hotspot cues that fade in and out as you move around the screen, it keeps that old pixel-hunting feel, but without the frustration.<br />
Also a fan of the tiered hint system, which i&#8217;ve had to use a couple of times (again, prying open that jammed door. I still don&#8217;t see how you can pry open a huge stone door with a bullet casing, flat or no) . It&#8217;s nicely vague to start with and then more to the point in later hints. Which is what you want; i remember some hint systems where the final hint was almost as baffling as the first.</p>
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		<title>By: The_B</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5579</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 23 Mar 2009 19:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5579</guid>
		<description>(SPOILER WARNING)

&quot;So the &#039;ghost of Lochmarne&#039; is no more than a fierce Billy goat. For a moment I thought he was going to be incredibly awkward to get past, but in the end it was surprisingly simple. Who would have known?&quot;</description>
		<content:encoded><![CDATA[<p>(SPOILER WARNING)</p>
<p>&#8220;So the &#8216;ghost of Lochmarne&#8217; is no more than a fierce Billy goat. For a moment I thought he was going to be incredibly awkward to get past, but in the end it was surprisingly simple. Who would have known?&#8221;</p>
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		<title>By: John Walker</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5578</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5578</guid>
		<description>What does it say? I haven&#039;t seen it in the final version yet.</description>
		<content:encoded><![CDATA[<p>What does it say? I haven&#8217;t seen it in the final version yet.</p>
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		<title>By: The_B</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5577</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5577</guid>
		<description>Well, at least there were no random dragons ready to come and bash the door down...

Also, loving the sly little nod &amp; wink in the diary after the goat bit.</description>
		<content:encoded><![CDATA[<p>Well, at least there were no random dragons ready to come and bash the door down&#8230;</p>
<p>Also, loving the sly little nod &amp; wink in the diary after the goat bit.</p>
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		<title>By: John Walker</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5576</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Mon, 23 Mar 2009 10:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5576</guid>
		<description>Cecil and I will go to our graves disagreeing about that puzzle. One of us is right : )</description>
		<content:encoded><![CDATA[<p>Cecil and I will go to our graves disagreeing about that puzzle. One of us is right : )</p>
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		<title>By: The_B</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5575</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Sun, 22 Mar 2009 19:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5575</guid>
		<description>That indeed was very clever.

SPOILERS:

I have to admit I did get a little frustrated when I had to pry the door open and the shell casing didn&#039;t work at first as I initially thought I needed an entirely different inventory item rather than having to modify an existing one, but once it finally clicked (or rather reading the hint) I worked out the rest. I have to agree the hint system so far has been excellent at cluing me up without just telling me the answer straight. 

I also really liked the deciphering the code puzzle too, provided just the right amount of challenge for me although I was worried at first that without any letters given it might be a little too hard.

I&#039;ll most likely have more comments about stuff as I play through, although I don&#039;t want to clog up this post with spoilers - I&#039;ll probably Tweet them your way or something.</description>
		<content:encoded><![CDATA[<p>That indeed was very clever.</p>
<p>SPOILERS:</p>
<p>I have to admit I did get a little frustrated when I had to pry the door open and the shell casing didn&#8217;t work at first as I initially thought I needed an entirely different inventory item rather than having to modify an existing one, but once it finally clicked (or rather reading the hint) I worked out the rest. I have to agree the hint system so far has been excellent at cluing me up without just telling me the answer straight. </p>
<p>I also really liked the deciphering the code puzzle too, provided just the right amount of challenge for me although I was worried at first that without any letters given it might be a little too hard.</p>
<p>I&#8217;ll most likely have more comments about stuff as I play through, although I don&#8217;t want to clog up this post with spoilers &#8211; I&#8217;ll probably Tweet them your way or something.</p>
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	<item>
		<title>By: John Walker</title>
		<link>http://botherer.org/2009/03/20/broken-sword-directors-cut-and-me/comment-page-1/#comment-5574</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sun, 22 Mar 2009 18:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://botherer.org/?p=1189#comment-5574</guid>
		<description>What did you think of the cylinder/hole/cross/shell casing/shell casing puzzle?</description>
		<content:encoded><![CDATA[<p>What did you think of the cylinder/hole/cross/shell casing/shell casing puzzle?</p>
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